Cropitalism
Cropitalism
Plant. Profit. Pay rent. Repeat.
Cropitalism is a farming strategy game where every harvest is a business decision.
Grow crops, play the market, and build your strategy with cards and relics.
But there's a catch:
The rent is due.
๐ฑ Grow
Plan what to plant, when to harvest, and how much space you can afford to use.
๐ Play the Market
Prices change every day. Sell at the right moment — or hold out for a better price and risk moving the market yourself.
๐ฆ Watch the Sky
Tomorrow's weather is always accurate. Storms can destroy crops that are still in the ground, so sometimes the safe choice is also the expensive one.
๐ Build Your Strategy
Cards, missions, and relics let you build different ways to play. Will you optimize for efficiency, chase quality, or take the risky route?
๐ฐ Pay the Rent
A season lasts 20 days.
$30 on Day 10. $240 on Day 20.
Make enough money, or the season ends early.
๐ฎ Demo — Work in Progress
Spring is playable from start to finish.
Summer, Autumn, and Winter are not implemented yet and appear as locked seasons.
There is currently no music or sound effects.
Playable in English and Traditional Chinese (Hong Kong).
Mouse only. Fullscreen supported.
๐ฌ Feedback
I'd love to hear what you think.
If you play the demo, tell me:
- How far did you get?
- What stopped you?
- Did you discover an interesting strategy?
- Was anything confusing?
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Hotste Studio |
| Genre | Strategy, Card Game |
| Made with | Godot |
| Tags | Economy, Farming, Singleplayer, Tabletop, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics |





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